Speedrun Reference Guide

Final Fantasy VII

Speedrun Categories Explained

From glitch-heavy races that finish the game in hours to completionist marathons that can stretch across days, FF7's speedrunning community has built a rich taxonomy of categories — each answering a different question about what "beating the game" means.

The Speed Spectrum

⚡ Fastest / Most Permissive Most Complete / Most Restrictive ⏳
Any%
No W-Item
No Major Skips
Low Level
All Bosses
100%
Any%
No W-Item
No Major Skips
Low Level
All Bosses
100%

How Categories Relate

adds restriction adds requirement Any% No W-Item (No Slots) No Major Skips NMS Low Level / Lv.1 All Bosses 100% All Bosses is typically a sub-requirement of 100% Categories can stack: e.g. Low Level All Bosses

Category Deep-Dives

Category · Any%
Any Percent
~7–8 hrs WR

The purest speedrun: reach the credits as fast as possible by any means necessary. No glitch restrictions, no route requirements. Any% showcases the deepest bag of tricks the community has found.

W-Item dupe ✓ all skips ✓ RNG manip ✓ all versions

Key route points

  • W-Item materia is farmed or stolen early to enable infinite item duplication in battle
  • Specific battle sequences are manipulated to avoid random encounters or force quick kills
  • The Highwind is acquired as quickly as possible to cut travel time
  • The final boss sequence (Northern Crater → Sephiroth) is reached with minimal side content
  • PC version runners may use the built-in battle speed boost

Why it's special

Any% often looks nothing like a "normal" playthrough. The route is dictated entirely by glitch and skip availability, making it the most technically demanding category to watch and to execute.

🚫
Category · No W-Item / No Slots
No W-Item Duplication
~9–10 hrs WR

Identical to Any% except the W-Item materia duplication glitch is banned. Without the ability to generate infinite items, runners must plan resources carefully and routes diverge significantly to compensate.

W-Item dupe ✗ other skips ✓ RNG manip ✓

What changes vs Any%

  • Healing items are limited to natural acquisition — drops, shops, and treasure chests
  • More Gil must be earned to sustain supply costs
  • Certain boss strategies that rely on stockpiled Elixirs or Megalixirs are impossible
  • Alternative materia builds (Cure, Regen) become more viable
  • The route through Midgar and early discs changes to prioritise resource collection

Community context

"No Slots" is sometimes used as an alternative name, referencing the slot-style cancel animation used in the W-Item dupe. The distinction matters: check the specific ruleset on speedrun.com, as naming conventions vary between categories and regional communities.

🗺️
Category · NMS
No Major Skips
~12–14 hrs WR

Bans sequence breaks and glitches that allow bypassing large portions of the intended story path — often called "zips" or "warps." The runner must progress through major story triggers in order, resulting in a route that resembles a fast "legitimate" playthrough.

field zips ✗ sequence breaks ✗ W-Item dupe ✓ minor skips ✓

What counts as a "major skip"

  • Bypassing an entire disc or act of the story via a movement or memory glitch
  • Warping past mandatory plot triggers (e.g. skipping the entire Shinra HQ section)
  • Teleporting out-of-bounds to access normally-locked areas early
  • Rules are defined per-community; minor dialogue skips are generally allowed

Why run this category?

NMS offers a middle ground — the game is still recognisable and the story beats are hit in order, but highly optimised movement, battle strategies, and item routing keep the pace far above a casual run. Approachable for new runners who find Any% overwhelming.

🔰
Category · Challenge
Low Level / Level 1
varies greatly

Complete the game with party members at as low a level as possible — often Cloud at level 1 for the final boss. Requires deep knowledge of damage formulae, enemy AI, and exploiting specific mechanics that bypass the level-scaling difficulty.

level cap ✓ glitches ✓ variant rules

Techniques unique to this category

  • Experience points must be avoided — switching party members mid-battle or fleeing
  • Enemy Skill materia (L4 Suicide, Matra Magic) is essential for damage output
  • The Deathblow materia is heavily used for its guaranteed critical hit mechanic
  • Status-effect infliction (Slow, Stop, Paralysed) compensates for low HP pools
  • Specific bosses require carefully scripted turn sequences to survive

Note on definitions

Some variants define "Low Level" as minimising the final level of only Cloud (the mandatory party member), while others apply the restriction to all recruited characters. Confirm the ruleset before comparing run times.

⚔️
Category · All Bosses
All Bosses
~15–20 hrs WR

Every designated boss enemy in the game must be defeated, including optional superbosses like Emerald Weapon and Ruby Weapon. This forces substantial side content and longer preparation, while still optimising every fight.

all bosses ✓ Weapons ✓ glitches ✓

What's required

  • All story-mandatory bosses from Reactor 1 to Safer Sephiroth
  • Optional bosses: Emerald Weapon (ocean), Ruby Weapon (Gold Saucer desert), Ultimate Weapon
  • Ancient Forest and optional dungeon bosses (definitions vary by ruleset)
  • Preparation for Emerald / Ruby Weapon requires the Underwater Materia or Knights of the Round

Strategic pivot vs Any%

The superboss fights (especially Ruby Weapon's extreme HP) push runners to acquire powerful materia combinations — Knights of the Round + W-Summon — which dictates a very different routing priority compared to Any%.

🌟
Category · 100%
100% Completion
30–50+ hrs WR

The most comprehensive category. Exact requirements are community-defined but typically include every boss, every materia, all limit breaks, all key items, and major side quests like the Chocobo breeding programme and WEAPON hunting.

all bosses ✓ all materia ✓ all limits ✓ Chocobo Gold ✓

Typical 100% checklist

  • All 9 characters recruited (including Yuffie and Vincent)
  • All party members reach their final limit break (Level 4) — some require 80+ kills
  • All unique materia obtained, including Enemy Skill (4 copies), Master Materia, and unique drops
  • Chocobo breeding to Gold rank for Knights of the Round access
  • All Weapons defeated; all PHS-accessible slots used
  • Underwater Materia obtained (removes Emerald time limit)

Why 100% is a marathon

Chocobo breeding alone can require dozens of in-game race and breed cycles. Combined with farming kills for limit breaks and racing for materia, 100% is an endurance event more than a reflex test. Route order decisions compound over tens of hours.

Glitches & Key Techniques

📦
W-Item Duplication
Battle · Item Glitch

With the W-Item materia equipped, selecting an item and then cancelling before use adds one extra copy of that item to your inventory per cycle. Repeated hundreds of times, this generates unlimited Elixirs, Mega-Elixirs, and other consumables.

Impact
Banned in: No W-Item No Slots
💨
Field Zips / Out-of-Bounds
Field · Movement Glitch

Specific pixel-precise movement inputs on certain field maps can push the player character into geometry or through boundary walls. From out-of-bounds positions, runners can trigger later-game map transitions, skipping hours of story content.

Impact
Banned in: No Major Skips
🎰
Battle Square Manipulation
Mini-game · RNG

The Gold Saucer's Battle Square slot machine (which assigns combat handicaps) can be influenced by the frame on which the button is pressed. Runners manipulate this to receive trivial handicaps and accumulate Battle Points faster — allowing early access to Omnislash and other powerful prizes.

Impact
Generally allowed in all categories
👾
RNG / Encounter Manipulation
Battle · RNG

The game's random encounter and battle AI seeds can be influenced by movement patterns and menu interactions. Runners plan step counts and actions to avoid unwanted encounters and to dictate which moves enemies use, drastically reducing damage taken and battle length.

Impact
Allowed in all categories
🌟
Enemy Skill Manipulation
Battle · Materia

Enemy Skills (like L4 Suicide, Beta, Matra Magic) are among the most powerful abilities available early in the game. Runners manipulate enemy AI and party formation to trigger these learnable attacks at first opportunity, providing huge damage options — critical in Low Level runs.

Impact
Allowed in all categories
🐦
Yuffie & Vincent Skip Logic
Recruitment · Optional

Yuffie and Vincent are optional party members with complex recruitment triggers. In Any% and similar categories, they are typically skipped entirely unless their unique materia or abilities (Conformer weapon, Chaos Limit) are needed for a specific boss kill. Their recruitment sequences can otherwise cost several minutes.

Impact
Required in 100%, skipped in Any%
PC Turbo / Battle Speed
PC Version · Speed Modifier

The PC re-release includes in-game options to increase battle speed (up to 3×) and a "High Speed Mode" toggle. These are not considered glitches — they're official features. Most PC category leaderboards allow them; console categories obviously cannot use them. This creates a platform-specific meta.

Impact
PC only — console runs compete separately
🎯
Deathblow + Cover Combo
Battle · Materia Strategy

Deathblow materia always deals a critical hit or misses entirely — at low levels this is reliable high damage. Pairing it with Cover (which intercepts attacks aimed at other party members) lets a low-HP character tank damage while a glass-cannon attacker stays safe. Core to Low Level routing.

Impact
Especially relevant in Low Level

Category Comparison

Category W-Item Dupe Major Skips Optional Chars All Bosses All Materia Approx. Difficulty Relative Length
Any% ✓ Allowed ✓ Allowed ✗ Skipped ✗ Not req. ✗ Not req. High Shortest
No W-Item ✗ Banned ✓ Allowed ✗ Skipped ✗ Not req. ✗ Not req. High +1–2 hrs
No Major Skips ✓ Allowed ✗ Banned ✗ Skipped ✗ Not req. ✗ Not req. Medium-High +4–6 hrs
Low Level ✓ Allowed ✓ Allowed ⚑ Sometimes ✗ Not req. ✗ Not req. Very High Varies
All Bosses ✓ Allowed ✓ Allowed ⚑ Some needed ✓ Required ✗ Not req. High +8–12 hrs
100% ✓ Allowed ✓ Allowed ✓ Required ✓ Required ✓ Required Extreme 30–50+ hrs

Platform Considerations

Platform High Speed Mode Battle Speed ×3 RNG Fixed Seed Disc Swapping Notes
PC (Steam / 1998) ⚑ Varies Most popular for modern runs; fastest WRs
PlayStation 1 ✓ Required Disc swaps add downtime; different RNG behaviour
PlayStation 4 / 5 ⚑ Varies Port of PC version; runs in same leaderboard or separate
Switch ⚑ Varies Load times differ from PC; tracked separately

⚠ Note on Timing All "WR" times shown are approximate and use Real Time Attack (RTA) — wall-clock time from starting a new game to the last input. Some leaderboards additionally track In-Game Time (IGT), which excludes load screens and is useful for comparing runs across platforms with different hardware. Always check the specific leaderboard for the current record and timing methodology.

The authoritative source for current world records is speedrun.com/ff7.